Ahad, 19 Oktober 2008

16 Oct 2008

Hari ani giliran tutor group ku B7 untuk assembly. Aku first time menaikkan bendera huhu bangga ku eh. Satu experience yang ku inda dapat lupakan, macam patriotic giler tepulang aku ani haha. Lapas assembly, macam biasa menjalani tugas harian ku sebagai seorang student =) Aku bedebate dalam GP class ku, aku dari proposition team, dangan ku si Hadi, si Hakim and si Hanif. Triple "H" *lol, aku ganya lain ani "W" haha. Opposition team kami si Zirah, si Majidah, si Amal and si Fatinah. Best speaker ialah si Fatinah, congrats babe. Siuk bedebate ani rupanya hehe maklum orang first time. 2 experiences yang ku inda dapat lupakan. Alright Imma Bounce ^ Youhhhh..

Isnin, 8 September 2008

Media Violence

The idea that media violence may cause some people, particularly young people, to commit violence is not new. Parents have been concerned about violence on television almost since the medium’s inception, and researchers have been studying television’s effects on viewers for nearly as long. There is absolutely no doubt that higher levels of viewing violence on television are correlated with increased acceptance of aggressive attitudes and increased aggressive behavior.





Research on violent television and films, video games, and music reveals unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts. The effects appear larger for milder than for more severe forms of aggression, but the effects on severe forms of violence are also substantial when compared with effects of other violence risk factors or medical effects deemed important by the medical community (e.g., effect of aspirin on heart attacks). The research base is large; diverse in methods, samples, and media genres; and consistent in overall findings. The evidence is clearest within the most extensively researched domain, television and film violence. The growing body of video-game research yields essentially the same conclusions.





Short-term exposure increases the likelihood of physically and verbally aggressive behavior, aggressive thoughts, and aggressive emotions. Recent large-scale longitudinal studies provide converging evidence linking frequent exposure to violent media in childhood with aggression later in life, including physical assaults and spouse abuse. Because extremely violent criminal behaviors (e.g., forcible rape, aggravated assault, homicide) are rare, new longitudinal studies with larger samples are needed to estimate accurately how much habitual childhood exposure to media violence increases the risk for extreme violence.




We've all heard the numbers on the amount of television that children watch and the amount of violence that they're exposed to. In fact, sources that blame TV for children's conduct quote this kind of data profusely. American children and adolescents spend 22-28 hours per week viewing television more than any other activity except sleeping (_Effects of Television_). These kinds of facts are strewn about with the hopes of convincing the public that television is to blame for children's misbehaviors. Sources like these have one thing in common: They believe that if television disappeared, so would many of kids' aggressive behaviors. Though arguing whether or not television is indeed an influence on children is rather foolish, it is important to recognize what exactly is to blame for their wrongdoing; it is not television. TV shares no responsibility in the actions of children, parents do.



Now I've heard much talk of violence in video games for the past few months, one story I heard from a friend was some kid killed his friend and pressed the reset button on his Xbox to see if his friend would come back to life. Now first of all I do think it may cause possible small raise in violent behavior, for me playing games such as Counter-Strike Source or another violent video game will calm me down, they have been used as stress releivers for years and when the media complains of video games to cause people to kill, it outrages me because they think of a 5 year old is going to kill another kid for playing Halo or another violent game but where are the parents in this, if it's the kid playing Halo then how did he get it and such.





I have heard also recently that you now have to have an adult or have ID to buy rated M and up games, I personally think kids shouldn't be playing GTA games at a young age because their minds will suck it up like a sponge but you can easily not buy the game for your kid. It all depends on the parents if your kid can or cannot turn out violent for buying them a game like Halo or others, but do video games cock a gun for you or pull out a knife and stab someone for you. Video games do not make you kill people, maybe cause a rise of violent behavior but it depends all on you if you make the decision or not to do violent behavior or stay calm.




By this, I don’t mean that simulated violence is a good or even acceptable subject for games or films, but this is a completely different matter having to do with the poverty of original ideas and the inadequacy of dominant value systems, characteristic of our society, not with the mechanisms behind insensitive or violent behavior.



Khamis, 21 Ogos 2008

Waz's Turntable


MusicPlaylistRingtones

Isnin, 18 Ogos 2008

Advertisements Do More Harm Than Good.


















The levels of advertising are just too much these days. You cannot walk down the street, ride on a bus, watch television or read your email without seeing advertisements. People shouldn't have to have their lives attacked by a huge quantity of information they might not want.


Advertising leads to many people being overwhelmed by the endless need to decide between competing demands on their attention – this is known as the tyranny of choice or choice overload. Recent research suggests that people are on average less happy than they were 30 years ago - despite being better off and having much more choice of things to spend their money on. The claims of adverts crowd in on people, raising expectations about a product and leading to inevitable disappointment after it is bought. Shoppers feel that a poor purchase is their fault for not choosing more wisely, and regret not choosing something else instead. Some people are so overwhelmed that they cannot choose at all.


People cannot just choose to ignore advertising, because advertisers use many underhand methods to get their message across. Posters have attention grabbing words, or provocative pictures. Some adverts today are even being hidden in what seem like pieces or art or public information so people don't realise they are being marketed to. By targeting people’s unconscious thoughts adverts are a form of brainwashing that take away people's freedoms to make choices.


Many adverts do more than just advertising products. Some try to make people feel inferior if they don't have the product, or if they have something which the product would change. Perceptions of beauty and fashion in particular have been terribly distorted. Many young people have low-self esteem, and lead unhealthy lifestyles because they feel they should be thinner and more attractive like the models they see in adverts. This leads to serious problems like eating-disorders and self-harm.


Advertising gives the impression, especially to children, that they can and should have everything they want. This makes people too interested in material things. People are becoming more selfish and obsessed with their possessions, and losing their values of patience, hard work, moderation and the importance of non-material things like family and friends. This harms their relationships and their personal development, which has serious effects for society as a whole.


Advertisers don't have the good of society in mind when they do their work - they only care about making profit. This means that they regularly advertise unhealthy or harmful things. Fast food adverts are a large part of the reason so many children are obese. The adverts just try to make children eat as much food as possible without any concern for the health costs.


Advertising gives an unfair advantage to big businesses. Small companies might have much better products, but they cannot afford to advertise them as well and so people don't find out about them. This restricts the quality of products for consumers, and places a huge roadblock to the success of small businesses.

Isnin, 11 Ogos 2008

Analysing Of Advertisements.




















Product : Softdrink.
Brand Name : Coca Cola.
Appeal : Appeal To Authority.
Claim : Unfinished Claim.
Person : Marilyn Monroe, Beetles And Elvis Presley. Their Pictures Are Packed Together To Form A Coke Bottle Shape.
Target Audience : For Everybody. Regardless Status, Race And Age.
Persuasive Language Tachniques : Unfinished Claim.

Analysing Of Advertisements.














Product : Energy Drink.

Brand Name : Crunk.
Appeal : Bandwagon Appeal.
Person : Lil Jon. You can see him sitting on top of the can.
Placement : Huge image of the product placed in the middle of the page.
Target Audience : Men of age 25 and above.
Persuasive Language Techniques : Weasel word.